Between the Stars

Created by Isolated Games

Between the Stars is a Non-Linear Space Faring Roguelike ARPG with a heavy focus on events and player choice.

Latest Updates from Our Project:

Chapther IV: From the Inside, now Available!
5 days ago – Wed, May 20, 2020 at 10:38:25 PM

Hello everyone!
The largest update of Between the Stars, From the Inside, is now available!

This update has been being worked on since October, that’s 8 months’ worth of changes, missions, quests, writing, dialogue, voicework and art. We’ve been working non-stop and are extremely proud to present you with this update!

  • Experience a brand-new chapter in the Between the Stars story, with a whopping 60 new main quests to follow. This latest branch of the story takes you far behind enemy lines in an undercover mission with a number of branching narratives.
  • There are also three new playable ships, alongside an additional two that we've added, and a sixth one that is only pilotable by you. This means six new ships in the game that you can pilot. That's a whopping 15 playable ships vs the 9 you could previously play as.
  • Many new illustrations have been added for specific key events. Here is an example it's from the quest The White Family Farm.
  • As stated before, we’ve also added over 1350 spoken lines of dialogue, which we feel flesh out the game very well. We hope to hear your thoughts in the comments below!
  • We've also added a Wingman system to the game, which lets you have two additional ships that accompany you and help you out in combat, in the future we'd like to build upon this system and make it deeper!
  • We have spent a lot of time listening to your feedback and added many Quality of Life improvements as well. One of the most recurring topics on the forums was the inability to view the Children of the Sun’s ships properly. We’ve corrected textures and added new outline shaders to increase their visibility considerably.
  • Many people have given feedback regarding the dice rolls in the game. We've added the option to play the game with or without the dice rolls and the dice combat. You can toggle them in the options menu.
  • There have been some forum posts about the negative traits your captain can obtain, and we have also added the option to turn these off now.
  • In addition, there are 21 new achievements to the game, which add on to the 49 previous ones, making 71 achievements in total!

Last but not least, we’ve teamed up with Whisper Games to bring Between the Stars to China! They are diligently working on a Chinese localization for the game, which should be ready this year!

Change Log - v0. From the Inside

  • 60 new main story events have been added.
  • We've added a new bounty hunter mission.
  • We've added 4 new secondary events.
  • Three new playable ships of the Children of the Sun are available.
  • We've added two new ships that are available as AI ships and as playable ships.
  • We've added a new playable ship.
  • Three new weapons have been added:
    - 15-PAC Plasma Artillery Cannon
    - 22-PAC Plasma Artillery Cannon
    - 34-PAC Plasma Artillery Cannon
  • The wingman system has been added. This system allows ships to accompany the player.
  • Added the option to play without dice-based crew battles. Players who prefer to play without these bouts can disable them from the "Game" panel in options.
  • Added option to play dice rolls. Players who prefer to play without dice rolls can disable them from the "Game" panel in options.
  • Added an option to disable effects of captain's negative attributes. Players who prefer to play without negative attributes can disable them from the "Game" panel in options.
  • We have added an outline to the enemy ships. You can enable or disable this in options.
  • The textures of the ships of the Children of the Sun have been improved to increase their visibility.
  • The event window has been increased in size to make it easier to read.
  • Added the option “ships detail” in options. This option shows or hides side-powered engines and their effects on AI-controlled ships.
  • We've added 21 new achievements.
  • We've added a new song.
  • We've replaced the voice clips for Patrick Jackson.
  • More than 1,350 voice clips have been added.
  • The color of the marker for allied and enemy ships has been changed, which now becomes blue and orange-red. This has been done to make it easier for people who are color blind to see.
  • Loot marker color changed to orange.
  • The number of artillery cannons that can be equipped on enemy ships has been limited.
  • Much of the damage to shields caused by conventional artillery guns has been reduced.
  • The accuracy of artillery guns has been reduced.
  • The energy cost of artillery cannons has been reduced
  • We've resolved an error in weapon balance:
    * 200-ALC Argonic Laser Cannon
    * 2-200-ALC Dual Argonic Laser Cannon
  • We've resolved an error in balance in the final upgrade level of the R120 Launch Rocket System.
  • We've readjusted the balance of some weapons.
  • The bug report tool has been fixed and improved.
  • A bug that gave wrong statistics to weapon upgrades has been solved.
  • We’ve corrected an error in the information about crew member bonuses.
  • Fixed a bug which did not show the captain's name when an attribute was gained.
  • Fixed a bug that caused some enemy ships to appear scanned from the start.
  • A bug in the language selection has been fixed.
  • A minor bug that affected the facial animation of some characters has been fixed.
  • A graphic bug that activated lasers when they did not have a shooting angle has been fixed.
  • A graphic bug that caused lasers to go through ships and objects has been fixed.
  • We've fixed a graphical glitch in the projectiles of flak weapons.
  • We've resolved a bug that caused a station to be created without docks, impeding the player to be able to dock on it.
  • A bug that showed duplicated information of the researched blueprints has been fixed.
  • We’ve fixed a bug that took health off of the player ship when loading a game or changing ships.
  • A bug that generated an error in the price of scrapping some weapons has been fixed.
  • A bug that made the crew member bonuses not apply from the start on the player's ship has been resolved.
  • We've fixed a bug in the recruit list buttons.
  • An error that wouldn't update the name of your ship in the shipyard has been solved.
  • A bug that allowed you to go to the internal view of the ship while docking has been solved.
  • We’ve fixed a bug that was keeping points of interest active when leaving a station
  • An error that didn't make the player chosen emblem show up on the crew member's uniforms has been solved.
  • A bug that caused some events to duplicate a crew member's name has been solved.
  • Fixed a bug in the earning of the Crew member sandwich achievement.
  • A bug in the achievement Defective Delivery has been fixed.
  • Fixed a bug that caused the information of the reward and the item delivered to not be shown in the delivery missions.
  • Event (#38) now gives credits as a reward.
  • Freighter Without a Response contract (#54) now gives credits as a reward.
  • Looter Trouble contract (#58) now gives reward credits correctly.
  • Fixed a bug in the event "A new beginning" (#114) that kept the Hallowey family on the ship despite having left them.
  • Fixed a bug in the event "Choosing a Future" (# 120) where a wrong contract was given avoiding continuing the story.
  • We've re-designed buttons for the event "The Jewelry" (#156).
  • Fixed a bug in the event "The Council" (#168) regarding the status of Dr. Banner.
  • We've resolved an error in event 191, which made it so that by mistake it wouldn't kill a crew member.
  • A bug that softlocked the game in the event Dinner Invitation (#208) has been fixed.

As you can see, we’ve been quite busy, but work isn’t stopping for us just yet, we’ll now start work on the game’s fifth and final chapter!

OST keys sent and Between the Stars available now on Steam
12 months ago – Wed, May 29, 2019 at 02:10:34 AM

Today, 28th of May, we've launched the Early Access version of Between the Stars. In it you can find four of the six main story chapters, as well as over one hundred secondary events.

During our Early Access period we will work to implement content, as well as polish that which is already there, as well as work towards the Kickstarter rewards. Among the new characteristics we want to add you will find:

  • Two new chapters to the main story.
  • More secondary events.
  • Controller support.
  • Improved photo mode.
  • New playable ships.
  • New weapons
  • Wave mode.
  • New skills.
  • Reassembly chamber.
  • Color blind support.
  • New objects.
  • Implementing crew medals.
  • Improved crafting and salvage system.
  • Improved planet interface.
  • Improved stellar map interface.
  • General balance.
  • Improved optimization.

We want to thank you all for your support during these months. Don't forget to leave a review on Steam if you've liked it, it will help us a lot! 

Original Soundtrack keys sent

We also just sent the Original Soundtrack keys for backers that pledged 25€ or more. You should have received an e-mail from BackerKit with your Steam key. 

Between the Stars keys for backers have been sent!
about 1 year ago – Wed, May 22, 2019 at 05:08:43 PM

Between the Stars keys for backers have been sent!

The time has come, Captains, to join the ranks of Between the Stars. Anyone with the Captain rank and above will now have an Early Access key!

Early Access will launch on the 28th of May, but we’ve pushed forward the launch of the keys in so we can count on you to help us find any last-minute bugs or issues that may have cropped up. If you find a bug please report it using the in-game system!

Those of you who have access to the OST will receive it in a few weeks, the rest of the backer rewards will be given throughout the Early Access period and prior to the 1.0 launch.

You may join our discord server, where we are very active, here:

If you still don’t have your rank on discord, please join and let us know!

Thank you so much for your support, we hope you all enjoy the game!

Early Access Launch Date May 28th
about 1 year ago – Sun, May 12, 2019 at 12:30:42 AM

We’re proud to announce that Between the Stars finally has a launch date. The 28th of May, just a few short weeks away! This marks the culmination of almost 4 years of work and we’re truly humbled by the onset of support we’ve seen since our Kickstarter in 2018.

We’d also like to take the opportunity to announce that we will be available on Steam and GOG as soon as we release on the 28th, so you’ll be able to purchase from your preferred platform! 

Main changes in the new version of the demo

  • General performance upgrades.
  • Loading time has been reduced considerably.
  • Build size has been reduced.
  • We've added the new loot system (no more loot boxes).
  • Checkpoint save feature in the demo.
  • We have also included countless bug fixes and upgrades to the graphics and gameplay that come with the base game.

Beta keys sent!
about 1 year ago – Sun, Apr 28, 2019 at 02:28:32 AM

After many months of hard work, we’ve finally sent out the keys for Early Access beta. Please watch your Inbox in your e-mail in which you’ll receive your code to place in Steam (everything after the early bird commander tier).

This beta is an early access version of the same version that will be launched at the end of May. As such, there’s still polish and content implementation work to be done, and we will be updating throughout the upcoming four weeks. 

Please keep in mind that this is a work in progress, and as such there will be bugs, issues, missing voices and other niggles. We will be hard at work during the next month to ensure that all of these factors are more than taken care of by our EA launch date.

Any bugs, errors, grammar mistakes you may find should be reported to us directly using the in-game bug report button. It will be of great help to us to be able to count on your support, every little bit makes a difference!

This version of the game currently has the Prologue chapter, as well as the first three chapters in the overarching story (alongside a lot of side events), but our end-goal is to add the two final chapters, as well as many more weapons and secondary events to the game after the Early Access launch.