Between the Stars

Created by Isolated Games

Between the Stars is a Non-Linear Space Faring Roguelike ARPG with a heavy focus on events and player choice.

Latest Updates from Our Project:

Early Access Launch Date May 28th
8 days ago – Sun, May 12, 2019 at 12:30:42 AM

We’re proud to announce that Between the Stars finally has a launch date. The 28th of May, just a few short weeks away! This marks the culmination of almost 4 years of work and we’re truly humbled by the onset of support we’ve seen since our Kickstarter in 2018.

We’d also like to take the opportunity to announce that we will be available on Steam and GOG as soon as we release on the 28th, so you’ll be able to purchase from your preferred platform! 

Main changes in the new version of the demo

  • General performance upgrades.
  • Loading time has been reduced considerably.
  • Build size has been reduced.
  • We've added the new loot system (no more loot boxes).
  • Checkpoint save feature in the demo.
  • We have also included countless bug fixes and upgrades to the graphics and gameplay that come with the base game.

Beta keys sent!
22 days ago – Sun, Apr 28, 2019 at 02:28:32 AM

After many months of hard work, we’ve finally sent out the keys for Early Access beta. Please watch your Inbox in your e-mail in which you’ll receive your code to place in Steam (everything after the early bird commander tier).

This beta is an early access version of the same version that will be launched at the end of May. As such, there’s still polish and content implementation work to be done, and we will be updating throughout the upcoming four weeks. 

Please keep in mind that this is a work in progress, and as such there will be bugs, issues, missing voices and other niggles. We will be hard at work during the next month to ensure that all of these factors are more than taken care of by our EA launch date.

Any bugs, errors, grammar mistakes you may find should be reported to us directly using the in-game bug report button. It will be of great help to us to be able to count on your support, every little bit makes a difference!

This version of the game currently has the Prologue chapter, as well as the first three chapters in the overarching story (alongside a lot of side events), but our end-goal is to add the two final chapters, as well as many more weapons and secondary events to the game after the Early Access launch.

Game modes and news
2 months ago – Thu, Mar 07, 2019 at 01:29:35 AM

News from the latest Alpha update

Backers with access to the Alpha (those who paid 100€ or more) can now play the second chapter in the main storyline.

We have also added a character editor as a new feature. The editor lets you create a captain of your choosing. Shape their look any way you like, change their name, background and even special attributes.

Right now we are adding new events and main missions to the game and in a few weeks we will work on important features such as controls, performance issues, camera etc… 

Game modes and salvage pods

One of the most asked questions we have received is about the stash system on the stations and the salvage pods. We’d like to clear up that salvage pods are completely free. Between the Stars will not have any form of in game purchases.

-Salvage Pods are rewards obtained when sacking a destroyed enemy ship, or purchasing it in certain space stations. In them we will find weapons, systems, materials, money… A juicy bit of loot that you’ll want to open immediately. These boxes can also be stashed away on stations so you can open them further along on other play throughs.

-Space station stashes will allow you to store these boxes in order to recover them on other playthroughs after your death. This will let captains to supply themselves prior to a new battle. Every time your captain dies you will have a series of penalty’s depending on your chosen method of play.

-Normal Mode: Your captain’s death penalizes you.
 You will appear in your previous save point, with your captain and crew intact (if they were still alive at this point). Nonetheless, you will lose all weapons and objects in your inventory (keeping items coupled to your ship). In this moment a thrifty captain will have access to loot boxes that he had stored up for himself previously in his stash to be able to stock up and continue on the adventure.

-Hard mode: Death is the end.
 Your captain’s death is the end of the game, but not the end of the game. In the next playthrough you’ll have access to your blueprints, unlocked ships, and salvage pods that you had stashed away on the station when you start fresh. 

January Update
4 months ago – Thu, Jan 24, 2019 at 08:58:50 PM

First of all, Happy New Year to everyone!

Sorry for not updating recently, but we’ve been immensely busy as of late.

We’ve got a few updates to bring to you:

- Dice Combat Rolls are now in. You will now have Dice Rolls to determine and simulate battles and other skill checks. During battles you will be able to use Items and special weapons to turn the tide of battle in your favor. 

 - We’ve made a ship store. You will now be able to purchase ships in ship stores (NO! NOT FOR REAL MONEY!). The interface is still being designed.

- We’ve updated the stellar map and refined its controls. Now it’s easier to read the stellar map and its locations.

- We’ve added surprise battles, Children of the Sun can find your location and intercept you.

- We’ve upgraded performance and loading times considerably.

- We are adding new events and content. We have almost 150 events written!

Design and work on the game is going well as planned, but not without its caveats. We have decided to push back the game’s launch by a few months in order to correctly polish and focus on the launch properly. 

The current estimated date is between MAY and JUNE 2019. When we get closer to launch we will fine-tune the launch date.

When will the backed rewards be going out? The Kickstarter rewards will be deployed during Early Access. You will receive these BEFORE launch or DURING 1.0’s launch.

Alpha version is out, and Backer Kit Survey
6 months ago – Tue, Nov 27, 2018 at 02:06:42 PM

The alpha version of the game is now available to anyone who has backed the game at over 100 euros. An e-mail from BACKERKIT should have arrived in your inbox by now.

For those of you who have backed the game for less than 100 euros, and want to access the alpha, please remember that you can upgrade your pledge in backerkit to play the alpha now.

There are still a number of people who have not filled out the survey, and need to do so in order to obtain their rewards. We'd like to take the opportunity to remind you that there's one week left to lock the surveys, so please make sure to send them in before then!
If you have any issues finding the survey, you can follow the link below:

Development News: New Dice System

In the demo the decisions you made had an indication of success and failure that was automatically calculated based on crew and character statistics. We’ve augmented the system to implement dice rolls, making them visible when determining said results. A character trained in charisma will have a much easier time getting a good oratory skill, barter or intimidation roll than one specialized in leadership or physical aptitude. This system isn’t only made for events, meaning we have quite a few great surprises related to their functionality.

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You can play Hellbound now by following this link: